Early prototype for alchemy themed medieval game, a la A Plague Tale. 3rd person controller, Mixamo animations and rigging. Simple shaders, item detection and collection systems, UI, inventory system. Lighting techniques, post processing, state machines, LOD groups, avatar masks
Early prototype for turn based game a la Wartales. Item collection system, UI, A*Pathfinding implementation, State Machines
Stalker themed game. Includes a gas mask system, some minor NPC interactions, and an item/loot collection system.
First person archery game. Hand rigging, state machines. Arrows embed in their target with a variable depth, sound and visual fx depending on target type.
Space RPG exploration game. Drivable car. Creatures to be hunted. A fun project I did when I was first learning Unity in 2021.